Balanced 3D assets from the art department using metrics budget tools from internally modified UE4 engine for performance.
Modify and decrease tessellations on various ship parts acquired through the tech tree
Assist optimizing hangar/player hub in Dreadnought
Work on localization and eCommerce tools created with python and feature updated upon request from other depts.
Inherit tools from partnered studio and modified them for use within internal engine
Worked closely with the Senior Technical Artist and Lead Tools Engineer to get ahead of any oncoming issues that came up during quick implementation
Requests from other departments about troubleshooting software/tools
In charge of pop-up tasks for the Tools team