Six Foot LLC

I worked as a tools engineer on the off time I had while also working a technical artist. Things get pretty hectic when you’re working on a live-service game while also trying to meet new milestones. So I grabbed work when other people’s sprints got heavy and learned how to code python on the job.

Working a live-service AAA game I…

Balanced 3D assets from the art department using metrics budget tools from internally modified UE4 engine for performance.

Modify and decrease tessellations on various ship parts acquired through the tech tree

Assist optimizing hangar/player hub in Dreadnought

Work on localization and eCommerce tools created with python and feature updated upon request from other depts.

Inherit tools from partnered studio and modified them for use within internal engine

Worked closely with the Senior Technical Artist and Lead Tools Engineer to get ahead of any oncoming issues that came up during quick implementation

Requests from other departments about troubleshooting software/tools

In charge of pop-up tasks for the Tools team