
a systems designer
*
a systems designer *
loading some work projects….
click the photos to learn more about each project
& some personal projects...
From paper to prototype! Here is magical enemy AI boss encounter from a personal project. This boss teleports to player, has multiple variations of melee attacks and ranged projectile attacks. Along with varied player abilities.
retargeted these skeletons to fit the animation
a tool or python script that I created and feature updated. it grabbed localization text from UE4
a systems designer
*
a systems designer *
Hey there!
I’m a systems designer and leader with a extensive history of working in the gaming industry. I’ve done a little bit of everything… from QA, Tech Art, to Tools Engineering and most recently landing in Design. Over the past 8 years I’ve dedicated my time to growing as a professional to fill the mold of whatever was needed of the studio I’m at. I’m quick to learn, adapt and leverage all the experience I’ve gained from different departments to collaborate with others into making something fantastic.
I’ve worked on some amazing projects and on every platform in my career. Some notable highlights are from DC Comics, Metroid Prime Remastered and Beyond, Tiny Tina’s Wonderlands, Rime, and a bunch of unreleased titles in between.
I’ve collaborated with every department to provide constructive feedback on all aspects of game development and actively sought out opportunities to increase the quality of the projects I worked on. I love working closely with other designers, artists and engineers to develop and iterate on ideas for players to enjoy.
Gaming is my passion, if I’m not reading it, watching it, or playing it, I’m studying it. I love to reverse engineer things, its what helped me learn how to code. Outside gaming, I love to draw on my iPad, get lost in books, do yoga, hike national parks and hangout with my husband and our cats.