
Lost Boys Interactive
ZPOC is the internal project I worked on as a lead and as a designer. ZPOC is a colony sim game similar to Rimworld, where the player takes care of a colony of people trying to survive a zombie apocalypse. Here are some things I did on the internal project:
Balance colony-sim AI combat systems data, player farming systems & building management data from feedback
Work closely with all departments to ensure game systems meet high quality standards
Department lead on internal project - managed QA team and collaborated with other departments towards project goals/ milestones.

While I can’t really describe what else I worked on in detail, I can say I was one of the Systems Designers on a Unreleased AAA budget FPS. My responsibilities for the project included:
Prototype enemy AI/creatures and boss AI with differing combat systems within blueprints (visual scripting) in UE5, add spawning data, AI controllers and damage data blueprints.
Update and create animation blueprints and state machines for quick prototyping and demo showcasing
Balance economy, character classes and player progression systems with data tables
Use scripting (python) tools for balancing systems and overall experience
Maintain design/technical documentation and deliver scope calculations
Also participated in the development of multiple, playable game pitch demos based on popular IPs.
Designed melee combat and other combat systems
hmmm now what could this be…