Lost Boys Interactive

ZPOC is the internal project I worked on as a lead and as a designer. ZPOC is a colony sim game similar to Rimworld, where the player takes care of a colony of people trying to survive a zombie apocalypse. Here are some things I did on the internal project:

  • Balance colony-sim AI combat systems data, player farming systems & building management data from feedback

  • Work closely with all departments to ensure game systems meet high quality standards

  • Department lead on internal project - managed QA team and collaborated with other departments towards project goals/ milestones.

While I can’t really describe what else I worked on in detail, I can say I was one of the Systems Designers on a Unreleased AAA budget FPS. My responsibilities for the project included:

  • Prototype enemy AI/creatures and boss AI with differing combat systems within blueprints (visual scripting) in UE5, add spawning data, AI controllers and damage data blueprints.

  • Update and create animation blueprints and state machines for quick prototyping and demo showcasing

  • Balance economy, character classes and player progression systems with data tables

  • Use scripting (python) tools for balancing systems and overall experience

  • Maintain design/technical documentation and deliver scope calculations

  • Also participated in the development of multiple, playable game pitch demos based on popular IPs.

  • Designed melee combat and other combat systems

hmmm now what could this be…